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KID
COMBAT
TECH
MAGIC
TEAMWORK
"LUCKY"
EARTH 1923LN

CODE NAME(S): None
POWERS: Myth Powers
SKILLS: Weapons, Combat, Clever with machines
NOTES: Found in handcuffs on arrival. Tried to escape the Pole as soon as he was brought there. Paranoid, but starting to settle in. It appears he was orphaned and imprisoned in his home dimension. Prone to mischief and building weapons.
TECH WIZ
COMBAT
TECH
MAGIC
TEAMWORK
CAMMIE
EARTH 7514

CODE NAME(S): None
POWERS: Myth Powers
SKILLS: Holon Pilot, Hacker, Engineering & Repair
NOTES: Child Prodigy from the mid-2070s. Holds a sense of Pride to be expected. Competent. Diligent work ethic. Traveled through multiple dimensions before her arrival. Holon requires upload of the brain's consciousness that should be investigated further.
TECHNO- MANCER
COMBAT
TECH
MAGIC
TEAMWORK
ROWAN
EARTH ???

CODE NAME(S): None
POWERS: Myth Powers
SKILLS: 21st Century Computer Expert, Some Fighting Ability, First Aid
NOTES: Met shortly after the Multiplex attack. Levelheaded, humorous, good-natured. Familiar with the tech of this decade. Assisting Cammie with the database project.
ALLY
COMBAT
TECH
MAGIC
TEAMWORK
DAN
EARTH ???

CODE NAME(S): None
POWERS: Limited Myth Powers
SKILLS: Ghost Hunting, Tailoring, Bartending, Woodworking, Supernatural Knowledge.
NOTES: Traveled much of North America. Patient, leaning into overly permissive. Self-Destructive tendencies. Married to the Easter Bunny. More simpatico than initially expected.
STYLISH
COMBAT
TECH
MAGIC
TEAMWORK
STACIA NOVIK
EARTH 23154

CODE NAME(S): None
POWERS: Werewolf, Myth Powers
SKILLS: Combat, Social Dynamics, Tech Literate, Make-up?
NOTES: Bubbly Werewolf. Easy to get along with. Socially adaptable. Unorthodox methods of defusing high-tension situations. Traveled through multiple dimensions before arrival.
CAT DIPLOMAT
COMBAT
TECH
MAGIC
TEAMWORK
ELLE
EARTH 23154-B

CODE NAME(S): None
POWERS: Were-cat, Healing Factor, Myth Powers
SKILLS: "Interface Person", Tech Literate, Combat, Sneaking ("Catting??")
NOTES: Swings between defiant and overly polite. Reckless with her own safety. Capable of facilitating group dynamics. Dimensional Signature shows unusual qualities that should be investigated further.
COMEDIAN
COMBAT
TECH
MAGIC
TEAMWORK
CROWLEY
EARTH ???

CODE NAME(S): None
POWERS: Demon, Myth Powers
SKILLS: Snarking
NOTES: Contributed to the Branch incident by cracking jokes in the peanut gallery.
ALLY
COMBAT
TECH
MAGIC
TEAMWORK
GWEN STACY
EARTH 65-B

CODE NAME(S): Spider-Woman
POWERS: Spider Mutate, Myth Powers
SKILLS: Acrobatics, Music & Dance, Tech, Vigilante
NOTES: Arrived after the incident with Miles Morales (1610). Obtained Travel Watch made by Spider-Punk (138) from stolen HQ parts. Showed promise before 1610 mission, which led to the Spot escaping and becoming a major threat. Attempted disruption of canon event, damage TBD. Holding a truce, for now.
FRIEND?
COMBAT
TECH
MAGIC
TEAMWORK
PETER B. PARKER
EARTH 616

CODE NAME(S): Spider-Man
POWERS: Spider Mutate, Myth Powers
SKILLS: Scientist (Biochemist), Tech Expert, Veteran Vigilante, Photography
NOTES: Arrived after the incident with Miles Morales (1610). Collaborating with Spider-Woman (65B) to disrupt 1610's canon event. While this is an infuriating turn of events, his revelations about the Spot require a re-evaluation of priorities.
BABY
COMBAT
TECH
MAGIC
TEAMWORK
MAYDAY PARKER
EARTH 616

CODE NAME(S): None
POWERS: Spider Mutate, Myth Powers
SKILLS: Pretty good with the web-shooters
NOTES: Arrived with Peter. Enjoys episodes of "Bluey" and "Peppa Pig".
ADJUSTING
COMBAT
TECH
MAGIC
TEAMWORK
NYARA
EARTH 81522

CODE NAME(S): None
POWERS: Feline Mutate, Magic Sword, Healing, Myth Powers
SKILLS: Acrobatics, Sneaking
NOTES: Timid Personality. Will work together if asked, but dislikes crowds and noise. Came with a psychic ghost sword (Need) that appears to be acting as a guardian of sorts. The sword is snarky, gives decent hugs.
FOOL
COMBAT
TECH
MAGIC
TEAMWORK
JASKIER
EARTH ???

CODE NAME(S): None
POWERS: Myth Powers
SKILLS: Music & Dance, Poetry, Multiverse Knowledge
NOTES: this shocking guy.
GOD OF MISCHIEF
COMBAT
TECH
MAGIC
TEAMWORK
LOKI
EARTH 19999LN

CODE NAME(S): None
POWERS: Magic, Frost Giant, Asgardian, Myth Powers
SKILLS: Mischief, Mayhem, Magic
NOTES: Alternate Loki with less propensity to try and take over the world. Appears to be cooperating with no ulterior motives in mind, but should be cautious just in case. Helped Elle negotiate with the Baba Yaga to release Jack.
ANARCHIST
COMBAT
TECH
MAGIC
TEAMWORK
JAKE MULLER
EARTH ???

CODE NAME(S): Tinkles
POWERS: Myth Powers (?)
SKILLS: Appears to be some kind of mercenary.
NOTES: Contrarian idiot. Yet to be determined if he will be useful at all or just someone we will all have to tolerate.
ALLY
COMBAT
TECH
MAGIC
TEAMWORK
TIM DRAKE
"PRIME EARTH" / EARTH 01LN

CODE NAME(S): Rook, Robin
POWERS: Size Changing, Flame Wings, Myth Powers
SKILLS: Vigilante, Tech & Hacking, Negotiation, Familiar with Multiversal Travel
NOTES: Vigilante with a well-traveled itinerary traced on his Dimensional Signature. Possesses map with unexplored regions of the multiverse to be investigated. Cautious nature. Lured Branch out of hiding during his chaotic episode.
NIGHT OWL
COMBAT
TECH
MAGIC
TEAMWORK
DICK GRAYSON
"PRIME EARTH" / EARTH 01LN-B

CODE NAME(S): Nightwing
POWERS: Hammerspace Pocket, Myth Powers
SKILLS: Vigilante
NOTES: Vigilante from Tim's universe. Seem to know each other well. Their operation is more tech-based than based on magic or other powers. Has a dog named Haley (powers indeterminate).
SUPERHERO
COMBAT
TECH
MAGIC
TEAMWORK
KON
"PRIME EARTH"

CODE NAME(S): TBD
POWERS: Unknown Superpowers, Myth Powers
SKILLS: Superheroing (Presumably)
NOTES: Had the similar experience of having to deal with strange superhero cults. Experienced an apocalyptic event. Part of a larger team.
SPIDER GODDESS
COMBAT
TECH
MAGIC
TEAMWORK
THE GRAND ELUSA
EARTH 1913LN

CODE NAME(S): None
POWERS: Teleportation, Size Changing, Transformation, Spider Form, Portal Maw
SKILLS: Being a spider, Negotiation, Combat.
NOTES: Her fangs are very sharp. So far, no long term side effects from exposure to the venom. Has taken up residence in the lab and makes a decent enough conversation partner. The portal in her maw is worth deeper investigation. Keeps to herself.
TROLL
COMBAT
TECH
MAGIC
TEAMWORK
BRANCH
EARTH 201815LN

CODE NAME(S): Devil Creature
POWERS: Size Changing, Myth Powers
SKILLS: Being Irritating, Making Traps, Puppet Shows, Singing & Dancing
NOTES: From a fairy-tale world. Disrupted operations at the Pole with his mischief and has been a minor nuisance ever since. Attempted to escape with Lucky. Helped stop the witches at Burgess. Capable of empathy, so he has some redeeming qualities. A little more tolerable as of late.
DOC
COMBAT
TECH
MAGIC
TEAMWORK
AIDEN PRICE
EARTH ???

CODE NAME(S): None
POWERS: Scanning Laser, Myth Powers
SKILLS: Surgeon
NOTES: Cooperative. Working with the yeti in Medical.
SWORDSMAN
COMBAT
TECH
MAGIC
TEAMWORK
PUSS-IN-BOOTS
EARTH 423LN

CODE NAME(S): None
POWERS: Talking Feline, Myth Powers
SKILLS: Swordsmanship, Acrobatics, Throwing Parties, Music
NOTES: Aggressively social and with a strong sense of pride. Helped defeat the witches in Burgess. Friendly, if annoying.
GOOD STUDY
COMBAT
TECH
MAGIC
TEAMWORK
SAM WINCHESTER
EARTH ???

CODE NAME(S): None
POWERS: TBD, Myth Powers
SKILLS: TBD
NOTES: Often studying in the library. Monster Hunter from his home universe, but cooperating with the werewolves other similar members of the roster. Agreed to help with the database project.
OTHER SAM
COMBAT
TECH
MAGIC
TEAMWORK
SAM 2020
EARTH 2020LN

CODE NAME(S): None
POWERS: Myth Powers (?)
SKILLS: Unknown
NOTES: Tech literacy is very questionable, but at least he engaged with the database project.
RESILIENT
COMBAT
TECH
MAGIC
TEAMWORK
GARURUMON
EARTH ???

CODE NAME(S): None
POWERS: Giant Wolf Monster, Breathes Fire, Myth Powers
SKILLS: TBD
NOTES: Comes from a dying world. Has reasons to be cynical, but willing to help efforts nonetheless. Proud of his fighting abilities.
DIM BULB
COMBAT
TECH
MAGIC
TEAMWORK
HENRY
EARTH ???

CODE NAME(S): Magic Sword Guy
POWERS: Magic Sword, Myth Powers
SKILLS: Some ability to defend himself
NOTES: Talking backpack from the Jersey Devil Attack. Attempted to help with the witches in Burgess but it is unclear how effective he was.
THE LOCAL
COMBAT
TECH
MAGIC
TEAMWORK
JACK FROST
EARTH 187LN

CODE NAME(S): Old Man Winter, Father Frost, Jokul Frosti, etc.
POWERS: Ice Magic, Guardian, Myth Powers
SKILLS: ...
NOTES: ...
code @ efryndiel
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writing these down before i forget ((spoilers for the new Spiderverse))
 
     

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Miguel O'Hara

December 2023

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